Friday, November 9, 2012

Video Games Are Taking Over Pop Culture

Video games have become what the "hula hoop" was in the 1950's. The greatest toy in the world. Around the world, children of all ages and even adults play video games for millions and millions of hours a year! How can we as educators compete with video games? We can start by realizing that this "toy" is in fact something much more. It has the potential to be the future of education! The amount of engagement that video games create is something teachers have been looking for ever since the dawn of education. To be able to get 100% of a students attention seems impossible, especially with all the technological distractions children face today. However I believe we can harness this technology and use it to everyone's advantage. Video game technology has finally reached the point where it is nearly impossible to decipher real live action with animated characters. With this technology, designers can recreate people, places, and things that we previously could only imagine. As a social studies teacher, video games could be used to recreate history and tell the story that our textbooks have been trying to tell us for hundreds of years. This premise is not far off in the future. In fact, with the release of Assassin's Creed 3, Ubisoft has created a video game that allows students to relive the American Revolution. Student engagement and educational value all rolled into one!

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